Confidential briefing from Yuri, soon-to-be Leader of the Entire Earth:
Your confident and eager thoughts come as no surprise to me, Commander. You can see the future of this planet nearly as well
as I can. However, it disappoints me to see the uncertainty in your mind concerning how we will counter the new strategies
of the Allies and Soviets. Surely you know that we cannot be stopped? Because you have been so valuable to me in the past,
I will take this time to reassure you by sharing my plans:
Yuri Construction Yard
Our Construction Yard receives a 50% increase in strength, to make it even more impossible for our weak-minded enemies to
destroy.
Yuri Base Expansion Node - New Building!
I have provided you with another tool to extend our domination - the Base Expansion Node. Like a Construction Yard, this
structure cannot be built, instead it must be deployed from a
Base Expansion Vehicle. This building has no abilities beyond the fact
that you can build other structures adjacent to it. The Expansion Vehicle it deploys from is a smaller version of our MCV,
and costs half what an MCV does. The Expansion Node building takes up very little space, so you can use it in places where
normal MCVs cannot deploy.
You will find this structure to be very useful for establishing bases close to the front lines, and for placing defenses at
strategic locations throughout the battlefield. But be aware that the Expansion Vehicle can only be deployed
ONCE. Once deployed, the Expansion Node building CANNOT be repacked. Be very sure your Expansion
Vehicle is where you want it to be when you give the order to deploy, since you won't get a second chance.
Note: The Yuri Base Expansion Vehicle, and the Yuri Base Expansion Node, are only available in
multiplayer/skirmish games.
Bio Reactor
As a tribute to my foresight, our powerful Bio Reactors are in no need of any improvements.
Yuri Barracks
The training center for our dedicated followers should continue to serve us well in its current state, as I believe you already know.
Slave Miner
Our Slave Miner now self-heals at all times, even when deployed. Further, our enslavement process now creates Slaves that are immune to
radiation. Curiously, this change seems also to have very slightly increased the amount of time it takes for a Slave to fill his shovel...
I am having our mining bosses employ more stringent discipline to correct this.
Also, as described in the Vehicles portion of this briefing, the Slave Miner is not promotable, and is explosive when destroyed. But, it is
when the miner is in its deployed state that the explosive effect is violent indeed. While the explosion should not be too damaging to nearby
buildings, it will prove deadly to any infantry or vehicle in proximity. Be sure to remain on guard and defend our miners to prevent their
destruction.
New effects: Yellow smoke is released from the refinery smokestacks when a slave delivers ore; and when destroyed, the refinery will
scatter ore debris in the vicinity.
Yuri War Factory
In addition to the fearsome war machines this factory already produces, our War Factories also are where we build our
Hover Transports now, so that we will have use of them even on battlefields which do
not afford the opportunity to build naval forces.
Grinder
Again, it is obvious to even the most obtuse mind that this is a structure that needs no improvements.
Yuri Shipyard
To go along with our newly-expanded navy, we now refer to our naval yard as a Shipyard rather than merely a Sub Pen. More
significantly, I have also redesigned our Shipyard to perform repair and refit chores in record time and for a pittance in
cost. How did I accomplish this? Simplicity itself: Our enemies have figured out how to improve their naval production
structures in this manner, and by definition, everything they know, I know.
I am sad to say that in adopting the designs of our enemies we have also adopted their weakness as well: Our Shipyards have become
vulnerable to superweapon attacks.
Psychic Radar
Our Psychic Radar has always been a building of high strategic importance. Giving us Radar, Psychic Reveal, and psychic sensors made it a
structure which our enemies always sought to target. Furthermore, expanding sensor coverage required the building of additional Radar
structures, which was wasteful. For these reasons, I have determined that removal of the psychic sensor capability from our Psychic Radar
building is a wise strategic move. This capability has been assigned to our Psychic Towers instead.
Yuri Battle Lab
As you are aware, most of our buildings were superior to our enemies' all along, and will continue to be. The Battle Lab is such a building,
since it is the source of our unique technology, and the generator of the Force Shield effect. Therefore, no improvements are needed here.
Graphical enhancement: An updated build option icon.
Cloning Vats
I have put our Engineers to work on revamping our Cloning Vats, incorporating modern, superior components, and bringing
their architectural design into line with the rest of our base structures. In a single stroke, these design revisions have
swept away the last vestiges of the outdated and inefficient Soviet technology.
Now, we are using a new chemical composition for our cloning fluids. This happily allows Slave Miners to produce rad-immune
Slaves, but you should be aware that there is a drawback to this formula. Should your Cloning Vats be destroyed, they will
explode violently, killing all infantry nearby and possibly severely damaging vehicles as well. Further, a corrosive gas
will be released which is very deadly to infantry and somewhat damaging to vehicles that it comes into contact with. Be very
careful to defend your Vats, and if they are destroyed, stay clear of the cloning gas until it dissipates.
New features: New building graphics, a new build option icon, and damaged Cloning Vats will release blue smoke.
Note: The Cloning Vats move from the armory build tab to the regular building tab, which is where it was in RA2.
Creating an advanced base such as I've described is pointless if we cannot defend it. As you have anticipated, it is time
to discuss our Yuri Armory.