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CR: Balance of Power
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- Allied Buildings
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- Soviet Armory -

Confidential briefing from Premier Romanov, Leader of the United Soviet Empire:

Our enemies will tremble like frightened children when faced with the defensive structures and superweapon buildings of the mighty Soviet Empire. Let us review them now.

Soviet Wall  Soviet Wall
Our enemies have increased the strength of their walls, which demonstrates how much they fear us. We have not bothered to strengthen our Soviet Wall, since our units are more than capable of defending our bases. What we have done is to increase the distance from our buildings that Soviet Walls can be built. This is for your convenience, nothing more. No other wall type can be built as far away from base buildings as the Soviet Wall.

If you start a multiplayer/skirmish game as a Soviet country, the Soviet Wall will be the only wall type ever available to you, even if you own multiple tech trees. This is mainly to reduce build option clutter, and also because different wall types don't "mesh" together anyhow. This change does not apply when playing single-player missions. Top of Page

Battle Bunker  Battle Bunker
The Battle Bunker has proven to be very useful to us, but its placement has been limited. It is now possible to build Battle Bunkers further away from your base buildings (4 map cells vs. 2 previously). What is more, it now can hold 6 Conscripts (as its shape suggests) rather than only 5. Top of Page

Sentry Gun  Sentry Gun
The Sentry Gun has been changed so that it requires just $250 to build (vs. $500 previously), and can be placed further away from your base buildings (5 map cells vs. 4 previously).

Graphical enhancements: The Sentry Gun aims parallel to the ground instead of tilting back, and appears to fire from both barrels rather than just one. Top of Page

Flak Cannon  Flak Cannon
The already-excellent Flak Cannon has seen several welcome changes, proving the superiority of Soviet technology. It can pivot slightly faster, it can be built for one-half the price ($500 vs $1000 previously), it can be placed further away from base buildings (5 map cells vs. 2 previously), and it can now shoot at and kill paratroopers.

Graphical enhancement: The weapon firing origin of the Flak Cannon is adjusted so that the animation is played at the proper location. Top of Page

Tesla Coil  Tesla Coil
Again we have evidence of Soviet superiority. The Tesla Coil, like other defensive structures, can be built for one-half price ($750 vs. $1500 previously), and can be built further away from our base buildings (4 map cells vs. 2 previously). But we have not stopped there. The building itself is slightly stronger, and the coil's weapon is improved. Both the regular and overcharged Tesla bolts now have better range, have slightly shorter recharge times between firings, and do significantly more damage. Top of Page

Iron CurtainInvulnerability  Iron Curtain
The Invulnerability superweapon controlled by this building is one of the most brilliant achievements of Mother Russia, and therefore I see no reason to waste valuable rubles on unnecessary changes here. Top of Page

Nuclear Missle SiloNuke Attack  Nuclear Missle Silo
The destructive power of the Soviet Nuclear Missile is unmatched. So again, I am ordering no changes to this structure, nor to the deadly missile.

Graphical enhancement: A very slightly improved Nuke Attack icon. Top of Page

With the details of our base buildings and defenses out of the way, now we can turn of the pride of the Empire: Our unstoppable military forces. We shall begin with a discussion of our loyal Soviet Infantry.

Soviet Buildings Soviet Infantry Soviet Vehicles Soviet Wall Battle Bunker Sentry Gun Flak Cannon Tesla Coil Iron Curtain (and Invulnerability Superweapon) Nuclear Missle Silo (and Nuke Attack Superweapon)