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Miscellaneous
Build Option Ordering. The order that build options appear on the 4 building tabs was always a bit
inconsistent in RA2, and grew even more so with the addition of the YR expansion. CannisRules reorders build options
logically by technology level. This may seem a little disorienting for long-time players who are very familiar with the
game. But hey, just because you've gotten used to something doesn't mean it's right ;)
Artwork and Art Code. New artwork has been added so as to update the game. You will see some updated
build icons, and several infantry units now have snow uniforms. Many unit weapons use new animations exclusive to the mod.
Additionally, missing or incorrect art code for some buildings is fixed. Work in these areas will continue as the
opportunity arises and/or as problems come to my attention.
There's simply too much new stuff to list everything, but here's some examples. For instance, these are the Mayan Ruins
buildings which previously served as just eye-candy, but now can be used as garrisonable structures. This will be true for
any map which has these buildings on it:
Here is new Bridge Repair Hut
artwork, altered from the original so that the huts no longer look like door-less shipping crates that no one could fit in.
Also, an arctic version for snow maps is added.
And just for fun, this fully
animated billboard is customized for CannisRules too, courtesy of
Sypher_5. Load any map with the
(formerly) "Westwood" billboard to see it. And unlike the original game's billboard, this one has a damaged
animation :)
Sounds and Sound Code. You'll clearly hear miner engines, Tesla Troopers charging coils, and the sound
of fires from burning buildings. All sound modifications throughout make use of simply changing the properties of sounds
that the user already has installed - CannisRules purposely does not add new sounds, to keep the file size of
the mod small, to avoid possible tech issues, and to keep the running of the mod simple and trouble-free.
Bugfixes. As I have pored over the game files looking for opportunities to tweak game balance, I have
also come across many, many minor bugs, which I have fixed where possible. Most significantly, I have stumbled across a fix
for the bug where the game lags and runs slower and slower until it is unplayable. When playing CannisRules, this should
seldom if ever happen. Work in this area will continue as the opportunity arises and/or as problems come to my attention.
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