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The Game Modes.
Here is a doctored image of the in-game display of all the game modes planned for the next release. In the actual game, the length of this
list requires scrolling to see them all. Also, please realize that all of these modes will not be available for skirmish games, either because
the AI just can't handle them, or because the well-known special cases of Unholy Alliance and Coop simply don't work correctly in skirmish.
This image here is just a way to show everything at one time.
As you can see, the game mode list uses category headers to help you select the type of game you might wish to play.
The "Balance of Power" category defines game modes which use rules you would expect from the unmodded game, played using the Balance
of Power modifications.
The "Beyond Revenge" category is just like the BoP modes, except that the Beyond Revenge tech expansion is enabled as well.
You might be wondering what the "Super Détente" category is about. If you recall, the current and all previous releases of CR
included the game modes 'Super Battle', 'Super Team Alliance', etc. Those are modes where no matter what you set the Superweapons Allowed
switch to, you can always build the tactical supers, and can never build the strategic supers. Those modes have been moved to the 'Super
Détente' category, and in this way those rules can be applied to more game mode types.
However, "Super Détente" adds another twist. Now, the 'Superweapons Allowed' button actually does something: it determines
whether or not you can build the strategic supers (Weather Controller, Nuke, Psy Dominator). If you don't allow the building of supers, then
you can only build the tactical supers (Chronosphere, Iron Curtain, Genetic Mutator), just like you could in the old 'Super*' modes. But, if
you decide to allow the building of the strategic supers under Détente rules, you'll find the strategic superweapon buildings to cost twice as
much, and that they will drain a significant amount of credits from your treasury for as long as the buildings exist.
Other changes to specific modes have been made as well. As a few examples, 'Battle' and 'FFA' modes have been combined, the superweapon
option is allowed in 'Naval War' modes, and random maps are enabled for 'Unholy Alliance' modes. Changes have also been made in how the
alliance system works. For full details of all changes, and discussion too, please refer to this
forum topic.
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