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What I've been doing.
If my work here was limited to CR development, this would be moving along faster. But there are other things I set for myself to do and/or
help get done. Among them are things that are now done, or at least in the process of happening, like some background forum reorganization,
the re-release of the Assault maps, creation of a new C-GEN layout that will be replicating itself across the site over time, the
revitalization of PixelOps, and the return of map updates to the Terrain Expansion. These last two are thanks to the work and dedication of
our new staff members, mrruben5 and Flak, respectively.
On that note, I've also made a new TX map. It is completed and should be available on the TX site soon.
So despite the lack of updates here, I have been busy. But probably you don't really want to hear this. So I'll tell you that I'm now
turning more seriously to getting some modding done. Not that I haven't been modding all along on a catch-as-catch-can basis. As you may
know, the Beyond Revenge additions are complete, and I now feel that the AI work for this version is complete also. Pretty much I'm looking at
overhauling the game modes to accomodate the new BR modes which are being added. Beyond that, a few more tweaks, tests, and some polish, and
the next beta will be ready for internal testing.
Bah. Too much talking. How about a pic?
This is the new CR paradrop plane. It is modified from the stock game's paradrop plane to have a longer fuselage, a wider wingspan, and sports
6 engines rather than 4.
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