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Second Development Update
I've just wrapped up 1.72, the second internal development version since the last public release. There's nothing really earth-shattering
in this one, since it contains mostly incremental-type work, if you know what I mean. As veteran visitors to the site already know, the
details are listed on the development page.
An ongoing effort in CR has always been to improve appearances of in-game objects as well as their performance and usefulness. This beta
includes a new animation for the Gap Generator (curiously, the game already includes and uses code for an animation, though the images
for that animation are not present), and some better-looking missiles for the CR Crocodile Tank (the missiles in the currently-available
version are simply recolored sub torpedoes). Here's what the Croc missiles look like now:
Putting one development version to bed always serves to give me a solid basis for beginning the next version. If all goes well, my plan
for the next development version will be to add the Grand Rapier Missile, a defensive structure used by France in Beyond Revenge mode. No
promises of course, but that's the plan.
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