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Archived News from January 2004

January 30, 2004 -CannisRabidus

Fireclaw: Korea's Beyond Revenge unit

Kirov Cooking Knowing first hand how devastating air power can be, Korea put its efforts behind the development of a unit with exemplary anti-air capabilities. Korean scientists made use of the innovative electronics expertise that they are known for, to create a mobile microwave emitter which they dubbed the Fireclaw. This high-tech tank can fire rapid pulses of focused microwave energy from a small aperature in its turret. These heat rays can quickly knock enemy planes out of the sky by literally cooking the pilots in their cockpits!

Unlike the units built by many of its allies which depend on heavy defensive armor, Korea's Fireclaw relies on its speed, maneuverability, and healthy weapon range, and veteran Fireclaws will attempt to dodge incoming missiles whenever possible. Primarily designed for AA duties, the Fireclaw can attack ground targets also. No building can stand the rapid-fire onslaught of heat rays for very long, and enemy infantry are fried very quickly. Armor does offer protection from the microwave beams, so enemy vehicles will fare better.

Korean Fireclaw
The Fireclaw will appear in the next public release of CannisRules, as Korea's Beyond Revenge unit. Stay tuned for more development info, which I'll post here when I've wrapped up the next private beta.

January 25, 2004 -CannisRabidus

I do dislike letting an entire month go by without updating this site, and I see that nearly a month has gone by so I suppose I'd better make an update. This is where I would typically outline the progress made in further developing the mod, and while I have done some new work I'm not yet at the point where I would consider it ready for a new internal beta. The bulk of my time since the release of CR v1.7 has been divided between doing some work on the network, making a couple of Terrain Expansion maps (one which you can find on the TX site and on my map page, and the other should be available shortly), and just general post-public-release-of-the-mod-slacking-off.

So I'll take this time instead to outline what the eventual v1.8 of the mod should be. I plan to finish the Beyond Revenge additions (a new unit for Korea and another for Libya, and a new defense building for France), add a new StolenTech infantry unit or two (but still parking them on the Secret Lab until they are all done), continue the balance tweaks and bugfixes (naturally), make some incremental additions and improvements to the AI, and possibly add a new game mode. On the topic of game modes, once the BR additions are complete, I'll also add new BR game modes (a Team Alliance version, so BR can be played on TA maps; and BR-Assault and BR-CTF modes so that BR can be played on the Assault maps too).

Concurrently with all this I would also like to see a new Assault mappack (or two) get done as well. What I'm hoping for is the completion of a new Assault mappack that requires the TX, and if there's a bunch of non-TX maps too that I can work with, well then I'll try to put together a new non-TX mappack also. No promises though, since I can't make mappacks without maps, and there's no way I can make all these maps myself. So what does this mean? It means I need maps, that's what.

If you think you can contribute maps to this endeavor, then please submit your standard or TX maps to Terra Scope. If they are good enough to be accepted there, then there's a decent liklihood that they'll be good enough to be converted to Assault maps also (I will do the conversion for you, it is a simple and quick procedure for me to do). One thing that's turned out to be interesting about the Assault mappacks - the number of downloads that they receive is much greater than any "ordinary" map ever gets. You could submit your map to a map site and maybe you'd see it downloaded several hundred times. Assault mappack #1 has been downloaded over 7000 times, and mappack #2 has been downloaded nearly 3000 times so far. What I'm saying here is, if you would like your work to actually get played by a lot of people, then contributing to the Assault mappack effort might make some sense. And of course we'd all have another 25-50 maps to play, which would be rather nice too.