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- News Archives -

Archived News from December 2003

December 28, 2003 -CannisRabidus

CannisRules v1.7 released!

The newest version of the mod is out! This is where to go to download it. This version features 2 new Beyond Revenge units, and lots of other new changes too. The summary of changes can be read on the History page (it's a long list). The site has been updated to reflect what's in the mod right now, and I've reorganized it a bit while I was at it.

Well, go download the mod already, and I hope you have fun with it!

December 20, 2003 -CannisRabidus

I've decided to call the internal beta v1.64 "done". I can endlessly find new things to do and/or add, but my plan was to make v1.64 the last beta before public release v1.7, and I'd rather give you guys something to play sooner rather than later. As always, details of what's been done thus far is summarized on the Development page.

Some may be interested to know where the Beyond Revenge AI stands at this time. Of the new units added, the AI will field several different attacks using the Abrams, Crocodile, Rad Artillery, and King Tiger. It will not make use of the Mole Machine, Ravager, nor the Stalin's Fist. This is because credible AI attacks using these units require 3 different build stages (don't ask), which gives plenty of opportunity for things to go wrong. Meaning that lots of testing is required. Meaning further delay for a public release that I believe is eminently playable and fun right now. So I've decided to postpone this particular AI work for v1.8, which should also see the completion of the Beyond Revenge additions themselves at that time too.

December 19, 2003 -CannisRabidus

Sypher_5 and I have decided to make the Allied Aircraft Pad graphics available to the public. You can download the package (which includes the art code and build icon) over at PixelOps.

Allied Aircraft Pad

The forum poll about the Hover Transports talked about in the last news post resulted in overwhelming support for the idea of making them buildable from War Factories and in making them side-specific, so it will be so in the mod. Another forum poll concerning limiting possible Secret Lab options is still going on, and the results are pretty evenly split among the choices offered. Please go vote in that one too and let's see if some sort of consensus can be reached.

December 5, 2003 -CannisRabidus

Vote!

There's a forum poll regarding the building of the 3 Hover Transports, asking whether they should continue to be built from Shipyards, or changed to be built from War Factories. As for myself, I'm sort of inclined to go with the War Factory option, since establishing a naval presence wouldn't be required when all you really want is a high-capacity transport, and as a bonus it would be possible to clear some build option clutter by making the transports side-specific (you'd never be able to build more than one type). The beta I'm currently working on will almost certainly be the last before public release, and I'd like to see more responses to the poll before I decide. So please go vote.